Jump under the block to choose a background NOTE: Each background cost 20 star coins. There should be a new mushroom house at the beginning.ĥ. If you land on the very tip of the flagpole, you'll get a free 1up.ģ. Move the letters using the touch screen and you'll hear SFX from the game.įinish a level with a time left that is a multiple of 11 (11, 22, 33, etc.) and you'll see fireworks and the original Mario theme.Įnd the timer in a level with the last two digits 11 22 or 33 for a red mushroom house end the timer 44 55 or 66 for a green mushroom house end the timer 77 88 or 99 to get an orange mushroom house.Īlso, if the last two digits of your timer reads 11, 22, 33, or 44 you will get 1, 2, 3, or 4 fireworks. Jump every time it comes towards you and you can stack up 99 lives in a matter of minutes! Right before the big block structure get the koopa's shell and run to the pipe with non-stop goombas coming out of it right before the end of the level, go in the middle of the pipe and the wall and kick the shell. If you do it right soon Mario/Luigi will jump a regular jump, then do the splits, and then do a somersault.Ĭlose your DS while playing and you should hear Mario say, "Bye-bye!" Open it up again to hear Mario say,"Its-a-me Mario!" instead, just keep on running towards the beginning. Try to destroy the ladder thing in the end. In the middle of the place, the is a mega-mushroom in a question box. It doesn't do anything but it looks cool. For each time other than the first time Mario/Luigi jumps off an enemy and kills it, like goombas, he will jump back up differently.Ģ)He raises his fist (Like up-B in Smash bros.).ģ)Puts his foot out in front of him and raisesĤ)He puts his hands back and does a mid-air Here's the trick: Keep jumping off the goombas or spiders without hitting the ground. It's better if you get the regular mushroom in the beginning, and stay like that. It can be done by their fire versions, though, but will be harder. This cannot be performed by Mini or Mega Mario/Luigi. Star Coin 3: Near the end of the level found on the ledge where the last Spiked Ball drops from.When starting world 1-1 or 4-1, always hold down the dash button to go farther.Star Coin 2: Above the Fire Bar corridor past the Red Ring it is found in its own corridor, and the player must jump towards it from the Snake Blocks.Star Coin 1: In the spiked corridor right before the midway point it is in a gap between the spikes on the ceiling.Upon his defeat, another bridge is built outside of the castle this will lead to World 8-, the final level of the game. After three shells or ten fireballs, he will retreat for the last time. He cannot be jumped on, though he will take damage from shells and fireballs from Fire Mario. He is fought on a standard arena, though Lava Bubbles will continuously rise up and fall down on both ends. After one last steep ascension, the Snake Block stops in front of the boss door.īeyond the boss door is Bowser Jr., in his last solo fight. They will then ascend upwards again, and the player must be careful to avoid additional Spiked Balls and spiked walls as they do so. The Snake Block will then turn left and loop again, along with a second Spiked Ball landing on them. The Snake Block will then turn sharply upwards, with a Spiked Ball suddenly rushing out and hitting the Snake Block as it ascends. Eventually the Snake Block will head upwards in another staircase pattern, and then head right through another corridor with Fire Bars. Past this second corridor is the level's midway point.Īfter the midway point, the Snake Block will continuously loop around over a floor covered in spikes. Afterwards, the Snake Block travel upwards, heading into another spiky narrow corridor. The Snake Block will then pass through a narrow corridor covered in spikes, also containing Fire Bars as the spikes will not allow the player to jump, they must instead stall with good timing to avoid the Fire Bars and also not fall off the Snake Block onto the spikes below. Walking forwards will reveal the Snake Block, which will then travel in a staircase-like pattern through a group of Fire Bars. There are also Spiked Balls and Fire Bars found throughout the level to impede the player's progress. This level is based around Snake Blocks, similar to the design of World 7.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |